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Clicker heroes 2 skill tree buiold
Clicker heroes 2 skill tree buiold










clicker heroes 2 skill tree buiold

#Clicker heroes 2 skill tree buiold upgrade

(1 sec cooldown, not reduced by haste)Įvery time a (slot) item is upgraded by the Automator, you have a (exponential %) chance to refund 20% of the upgrade cost.Your IP address has been temporarily blocked due to a large number of HTTP requests. Examples:Įvery time (skill) is activated by the Automator, you have a (exponential %) chance to restore 1 (energy or mana, depending on the skill). In the Skill Tree, consider halving the effect of nodes and doubling the number of them, then awarding a point every level rather than every second level.įor the Automator tree, award a point every level but increase the number of nodes - this is good for after many ascensions where the extra stones aren't needed, too (there's a lot of potential growth for the Automator tree to match the number of nodes in the Skill tree, and to make it more exciting in the late game). It doesn't feel good when you hear the level up sound but the point is for the automator tree not the more exciting skill tree.

  • Consider adding a glow effect to tabs or changing the font from standard white to yellow when there's a point available to spend.
  • It took me a few levels to realise how it works, and even after understanding it, it isn't clear when you go to the Level Graph tab where the available points are. Bolded my two main issues below, with suggestions as dot points (I know there is more than one way to address a subjective/perceived issue, so take these with a big grain of salt).

    clicker heroes 2 skill tree buiold

    This was the main issue that I came to Reddit to give feedback. There are way too many points for the Automator that you don't really need after the 2nd Ascend anyway.Īnd for some talents you have to play a build that you don't want to play because the nodes for it are not available in the other trees. Why can I craft new shoes and rings after shoes and rings? Why not a new head or one of the other slots? Why even craft the same slot multiple times if you could just make the upgrade system non-linear?Īlso, I don't like the decision to only get a skill point every 2 levels. I also find the "new" craftig system very strange. It would also be a possibility to use the new talent tree for the "easy mode" and the old one for the hard mode. There are also not many possibilities to try things out since everything is more or less strictly predefined now. Everything runs much slower now, you need much more time to make progress.

    clicker heroes 2 skill tree buiold

    You can't really build effective builds like before. Hugely disappointed, and I've been playing CH2 since 2018. Not at all what I thought was coming when u/Asminthe said splitting the game into difficulty modes and taking out artificial barriers would finally allow Playsaurus to create the game they intended. But all I'm getting is being able to rinse, repeat the same game over and over again for days on end just to see what my highest SS number can be. 1000M souls for Automatic Automation?!? :-( I was at least hoping for something to work towards, like being able to unlock multiple skill trees, or being able to unlock a skill for a path, like maybe adding Big Clicks to the Gold path for example. I figured I'd play through the first transcension and give it a good test, but I only got more annoyed as I approached SS12.įinally finished SS12, look at the transcension tab, and nothing new here, except that everything is now more expensive. not a single one offers any kind of hidden synergy with another ability.

    clicker heroes 2 skill tree buiold

    I played through my first transcension now, and the builds available in each path are pretty boring.












    Clicker heroes 2 skill tree buiold